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First signs of scavenging implemented
June 02, 2021
by
Pavelioso
I've added some scavenging mechanics. There is "auto-scavenger" now, but this is a higher tier item, that player can buy in the future progres. At first, player will have to do it manually (get off th...
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Ship can now produce electricity, dependable on power source (like generator))
May 31, 2021
by
Pavelioso
Starting to get an idea how to do this the most modularily I can, so in the future it is possible to add modules very easily. I've found that through maps I can link up values with different actors, w...
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Added ship modules functionality
May 31, 2021
by
Pavelioso
I added ship modules, which are ready for the player to install himself on the boat. The modules are modular, and communicate through interfaces, so I am not free to add 3 tanks for fuel - it will ada...
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First implementation of some kind of a boat.
May 30, 2021
by
Pavelioso
Goddamn physics. Spent way too much time on traversing then I should have. The physics are always super glitchy, tried 5 different way of doing it. The boat can't be physics actor for sure - when the...
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Succesfully added player character with basic interaction.
May 30, 2021
by
Pavelioso
#Development Update
Quite a pain, but I got simple low poly asset pack from the Unreal marketplace. A bit pricey, but oh well. Had to retarget the characters, so I can use some placeholder animations for now. On WASD pla...
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Story layout finished.
May 30, 2021
by
Pavelioso
DEEP is a video game that takes its place in the near future. Future, that is overpopulated, has very limited resources, and people are finding new ways to earn money. After the ice caps melted, a new...
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