First implementation of some kind of a boat.
DEEP » Devlog
Goddamn physics. Spent way too much time on traversing then I should have. The physics are always super glitchy, tried 5 different way of doing it. The boat can't be physics actor for sure - when the character steps on it, all hell breaks loose. But also, movement forward acceleration works, but there is not acceleration sideways. I will try some kind of "add impulse" or "add force", so it behaves more naturally. Making the possesing of the boat was easy though.
It's better than nothing for now though. I can concentrate on all the systems on the boats for now.
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DEEP
Survive and scavenge in new artic trade routes.
More posts
- First signs of scavenging implementedJun 02, 2021
- Ship can now produce electricity, dependable on power source (like generator))May 31, 2021
- Added ship modules functionalityMay 31, 2021
- Succesfully added player character with basic interaction.May 30, 2021
- Story layout finished.May 30, 2021
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