First implementation of some kind of a boat.


Goddamn physics. Spent way too much time on traversing then I should have. The physics are always super glitchy, tried 5 different way of doing it. The boat can't be physics actor for sure - when the character steps on it, all hell breaks loose. But also, movement forward acceleration works, but there is not acceleration sideways. I will try some kind of "add impulse" or "add force", so it behaves more naturally.  Making the possesing of the boat was easy though.

It's better than nothing for now though. I can concentrate on all the systems on the boats for now.

Get DEEP

Leave a comment

Log in with itch.io to leave a comment.